The Emerging Trends range aims to highlight the latest trends in project management.
Coaching in the Project Environment is the second title from APM’s Emerging Trends range. It covers the growing phenomenon of coaching project individuals and project teams to achieve better results.
Written by APM People Specific Interest Group (SIG) members Robert Blakemore, Miles Huckle, Susanne Madsen, Anthony Onabanjo and Carole Osterweil, topics include types of coaching, mentoring vs coaching and how to select the right coach.
To learn more about coaching in the project environment.
Gamification encompasses many elements that could be utilised successfully within a project management environment to create fun, motivate staff and increase productivity within project teams.
The principles of gamification are based around the ability to help create and sustain relationships between the user (employee) and a product (the project).
The results of a year-long study into the impact of gamification on project management are available for free to download.
The 130-page report from APM’s Thames Valley Branch Study Tour Team reviews best practice and consults with industry experts to look at how gamification can be used to motivate project teams.
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Good governance is about how people behave. These behaviours need to be set from the top.
As a project manager, your job is to split the work up into different tasks and ensure others complete their part of the jigsaw puzzle. This entails overcoming a number of hurdles. So what are the most common of these, and how can you get ahead?
Andrew Wright presented in late September to around 25 APM North West Branch members in Warrington The session introduced the work of the JWG and the key points of its findings.