The Emerging Trends range aims to highlight the latest trends in project management.
Coaching in the Project Environment is the second title from APM’s Emerging Trends range. It covers the growing phenomenon of coaching project individuals and project teams to achieve better results.
Written by APM People Specific Interest Group (SIG) members Robert Blakemore, Miles Huckle, Susanne Madsen, Anthony Onabanjo and Carole Osterweil, topics include types of coaching, mentoring vs coaching and how to select the right coach.
To learn more about coaching in the project environment.
Gamification encompasses many elements that could be utilised successfully within a project management environment to create fun, motivate staff and increase productivity within project teams.
The principles of gamification are based around the ability to help create and sustain relationships between the user (employee) and a product (the project).
The results of a year-long study into the impact of gamification on project management are available for free to download.
The 130-page report from APM’s Thames Valley Branch Study Tour Team reviews best practice and consults with industry experts to look at how gamification can be used to motivate project teams.
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Agile refuses to analyse requirements beforehand – and thus declines to provide an initial certainty. This will probably always scare any stakeholder trying to understand whether or not they can show results to the board with the budget that they are granted.
You have a choice. You can either muddle on, stand firm and fix it – or look elsewhere.